-
Original File Size
304199
-
Mime Type
image/jpeg
-
Image Height
1100
-
Image Width
2200
-
Color
TRUE
-
Byte Order Motorola
TRUE
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Image Description
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 98.955086
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.0493627, -0.0951646, -0.994237, 142.726}, {-0.998781, 0.00470331, 0.0491381, 3571.88}, {4.65661e-010, 0.995451, -0.0952808, 233.087}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
G (float)
R (float)
-
Orientation
The 0th row is at the visual top of the image, and the 0th column is the visual left-hand side
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X-Resolution
720000/10000
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Y-Resolution
720000/10000
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Resolution Unit
2
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Software
Adobe Photoshop CS4 Windows
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Last Modified
2013:04:11 11:59:30
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Color Space
sRGB
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Image Width
2200
-
Image Length
1100
-
IPTC.Caption
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 98.955086
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.0493627, -0.0951646, -0.994237, 142.726}, {-0.998781, 0.00470331, 0.0491381, 3571.88}, {4.65661e-010, 0.995451, -0.0952808, 233.087}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
G (float)
R (float)