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Photo Information for Azuma house Tadao Ando3

  1. 1#090
    �%G
  2. IPTC.Caption
    ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 98.811958 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{-0.396196, -0.115942, -0.910817, 299.774}, {-0.918166, 0.0500297, 0.393024, 3657.24}, {0, 0.991995, -0.126275, 220.913}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2999, 1499] displayWindow (box2i): [0, 0, 2999, 1499] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (float) B (float) G (float) R (float) VRayWireColor.A (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) m1.A (float) m1.B (float) m1.G (float) m1.R (float) m2.A (float) m2.B (float) m2.G (float) m2.R (float) m3.A (float) m3.B (float) m3.G (float) m3.R (float)
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