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Photo Information for Exterieur couché de soleil

  1. Original File Size
    1505242
  2. Mime Type
    image/jpeg
  3. Image Height
    1095
  4. Image Width
    2000
  5. Color
    TRUE
  6. Byte Order Motorola
    TRUE
  7. IFD0.ImageWidth
    2000
  8. IFD0.ImageLength
    1095
  9. IFD0.PhotometricInterpretation
    2
  10. Image Description
    ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 69.126335 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{0.964205, 1.15904e-008, 0.265157, -1690.87}, {0.265157, -4.21468e-008, -0.964205, -1262.1}, {0, 1, -4.37114e-008, 1285.66}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1999, 1094] displayWindow (box2i): [0, 0, 1999, 1094] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= B (float) G (float) R (float) VRayAO.A (half) VRayAO.B (half) VRayAO.G (half) VRayAO.R (half) VRayAlpha.A (half) VRayAlpha.B (half) VRayAlpha.G (half) VRayAlpha.R (half) VRayLighting.A (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayLighting_00.A (half) VRayLighting_00.B (half) VRayLighting_00.G (half) VRayLighting_00.R (half) VRayObjectID.A (half) VRayObjectID.B (half) VRayObjectID.G (half) VRayObjectID.R (half) VRayReflection.A (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.A (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.A (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayZDepth.A (half) VRayZDepth.B (half) VRayZDepth.G (half) VRayZDepth.R (half) VRayZFog.A (half) VRayZFog.B (half) VRayZFog.G (half) VRayZFog.R (half)
  11. Orientation
    The 0th row is at the visual top of the image, and the 0th column is the visual left-hand side
  12. IFD0.SamplesPerPixel
    3
  13. X-Resolution
    720000/10000
  14. Y-Resolution
    720000/10000
  15. Resolution Unit
    2
  16. Software
    Adobe Photoshop CC (Windows)
  17. Last Modified
    2014:02:14 15:51:37
  18. Exif Version
    0221
  19. Color Space
    sRGB
  20. Image Width
    2000
  21. Image Length
    1095
  22. 1#090
    �%G
  23. IPTC.Caption
    ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 69.126335 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{0.964205, 1.15904e-008, 0.265157, -1690.87}, {0.265157, -4.21468e-008, -0.964205, -1262.1}, {0, 1, -4.37114e-008, 1285.66}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1999, 1094] displayWindow (box2i): [0, 0, 1999, 1094] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= B (float) G (float) R (float) VRayAO.A (half) VRayAO.B (half) VRayAO.G (half) VRayAO.R (half) VRayAlpha.A (half) VRayAlpha.B (half) VRayAlpha.G (half) VRayAlpha.R (half) VRayLighting.A (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayLighting_00.A (half) VRayLighting_00.B (half) VRayLighting_00.G (half) VRayLighting_00.R (half) VRayObjectID.A (half) VRayObjectID.B (half) VRayObjectID.G (half) VRayObjectID.R (half) VRayReflection.A (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.A (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.A (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayZDepth.A (half) VRayZDepth.B (half) VRayZDepth.G (half) VRayZDepth.R (half) VRayZFog.A (half) VRayZFog.B (half) VRayZFog.G (half) VRayZFog.R (half)
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