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Ressource Arnold

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Parce qu'il n'y as pas que vray et corona dans la vie :D et qu'Arnold arrivera sans doute un jour sur max. Je profite de ce post pour lister les ressources 
disponible pour Arnold. Je posterai une liste de tuto  disponibles des que possible.
 
Shader et Script
 
alShaders
alShadersprovides a suite of shaders, procedural textures and utility nodes that forms a complete, production-oriented shader library for SolidAngle's Arnold renderer.
http://anderslanglands.com/alshaders/index.html
 
Physically Based Shader Design in Arnold (siggraph)[/size]
http://blog.selfshadow.com/publications/s2014-shading-course/langlands/s2014_pbs_alshaders_slides.pdf
 
Obq_Shader
A collection of Arnold shaders created by Marc-Antoine Desjardins at Oblique FX.
http://s3aws.obliquefx.com/public/shaders/index.html
 
Kettle Shaders
Kettle Shaders is Kettle Studio’s in-house package of workhorse shaders and related utilities.
Primarily developed by Jules Stevenson, the project has been open sourced in acknowledgement of contributions of many other individuals to this project, and in the hope of drawing more talent to its ongoing development.
https://bitbucket.org/Kettle/kettle_uber/wiki/Home

 

Jf-nested-dielectric

https://vimeo.com/86272108

https://github.com/Psyop/jf-nested-dielectric/blob/master/documentation/jf_nested_dielectric_manual.pdf?raw=true

https://github.com/Psyop/jf-nested-dielectric

 

KickAssGUI
Kick Ass GUI is a GUI front end for SolidAngle's amazing Arnold Renderer. 

FYI, this application is mostly useless unless you have Arnold.
https://github.com/crewshin/KickAssGUI
  
Blogs

 

SolidAngle Vimeo
https://vimeo.com/solidangle

 

Arnold support corner
http://arnoldsupport.com/
 

The render Blog
http://therenderblog.com/

 

leegriggs Blog
https://leegriggs.wordpress.com/
 
Arnold Support
https://support.solidangle.com/
 
 
Conferences, talks, articles...

 

Siggraph 2010 «Global Illumination Across Industries» course notes by Marcos Fajardo: Ray Tracing Solution in Film Production Rendering
Siggraph 2010 «Physically Based Shading Models in Film and Game Production» course notes by Adam Martinez: Faster Photorealism in Wonderland: Physically Based Shading and Lighting at Sony Pictures Imageworks
Siggraph 2010 talk by Adam Martinez and Terrance Tornberg: Lighting and rendering Alice in Wonderland
HPG 2009 keynote slides by Larry Gritz: Production Perspectives on High Performance Graphics

 

 

Tutorials

 

Maya

 

Skin shader

http://www.sjvfx.com/Skin_Introduction.html

http://www.sjvfx.com/Skin_Shading.html

http://www.sjvfx.com/Skin_Template.html

www.youtube.com/watch?v=cywgTfW35T4

www.youtube.com/watch?v=HN52V2NWIYY

www.youtube.com/watch?v=YmQ6bg-MwFg

 

Interior rendering

vimeo.com/84886759

www.youtube.com/watch?v=8xd5C_4FlsY

www.spherevfx.com/videotraining/free/

www.youtube.com/watch?v=ddgEzaxMCvM

 

Parameter

www.youtube.com/watch?v=N8ARDIxcZQk

(French) www.youtube.com/watch?v=4VILAlIxqVw

www.youtube.com/watch?v=P8FJexW9gKU

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