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Nicolas Caplat

PSDManager v4 is out !! :)

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Salut,

 

Après des mois et des mois de beta, Improved Render Elements Output:

  • New Auto-Sort mode keeps layers organized continuously
  • Render elements can now be encloed into a global layer group
  • Per render element control over Gamma correction
  • Per render element control over V-Ray color corrections
  • Updated built-in presets for over 200 render element types
Adjustment layers for a non-destructive workflow
  • Save 3ds max Gamma correction as precise Photoshop Adjustment Layer in the PSD file
    • Precisely matches 3ds max Gamma correction
    • Allows to correctly compose render elements in linear space within 8/16 bit PSD files
  • Save V-Ray color corrections as Adjustment Layer (embedded LUT)
    • start tonal adjustments in the V-Ray framebuffer, then improve or revert as needed within Photoshop
Named Selection Sets Output:
  • 3ds max Named Selection sets can now be used for quick and easy creation of masks
  • User friendly, since no IDs need to be assigned to create masks for arbitrary groups of objects
  • Masks can be exported as layers (Alpha Matte, Luminance Matte, Render Cut-out) or channels
  • Rollout panel with resizable list of selection sets
Corona Renderer Support:
  • psd-manager now supports Corona (Rendered Image Output and Render Elements Output)
  • Built-in presets apply correct blending mode, layer visibility, layer order etc. for all Corona render elements
  • Automatic Corona CMasking_Mask render element splitting & naming
V-Ray specific improvements
  • Optimized workflow for V-Ray Denoiser
    • Denoiser elements are automatically arranged on top of other layers
    • Gamma correction is applied to Denosier layer but not to elements that need to stay in linear space for back-to-beauty compositing
    • Optionally exclude render channels generated by V-Ray Denoiser from export
  • Export V-Ray color corrections as Color Lookup Adjustment Layer (LUT based)
  • New built-in presets for V-Ray Render Elements (Denoiser, NoiseLevel, MtlReflectIOR, OptionRE )
  • V-Ray color corrections are automatically applied to specific render elements only (RGB, Denoiser, ObjectSelect, MtlSelect)
  • V-Ray color corrections can be enabled/disabled per render element
  • VRayMtlSelect and VRayObjectSelect elements now use layer transparency by default
  • A warning is shown when the V-Ray Progressive image sampler is used, because it doesn't provide deep data.
PSB Format support (Photoshop Large Document Format):
  • Creation of Photoshop documents over 2 gigabytes in file size or 30000 pixels in resolution is now supported
  • Automatic switching to PSB format when the limits of the PSD format are exceeded (no re-rendering required)
Improved Scene Layers Output:
  • List of scene layers is now shown as a hierarchy and resizable
  • Scene Layers are sorted alphabetically in the UI and in created PSD files
  • Scene Layers appear in order of the flattened hierarchy in the PSD file.
  • Empty layers are filtered out even when objects are just obscured or outside the field of view
Other new Features and Changes:
  • 3ds max 2017 support
  • Custom dithering algorithm to avoid noticeable patterns of standard 3ds max built-in dithering
  • Simplified deployment (all icons are now embedded)
  • New option to show or hide masking layers (Render Cut-out, Alpha & Luminance Matte)
  • Support for ART Renderer render elements export (added workaround for ART bug) 

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Pour info, Daniel Schmidt vous fait bénéficier de 10% de réduction (pour la version complète comme pour la souscription) avec le code: VOUCHFORNICO

En cas d'achat de 10 licences ou plus, je peux certainement négocier une remise supplémentaire. A noter que les rendernodes n'ont pas besoin de licences.

Lien permanent vers la page produit PSDM v4: www.cebas.com/psdmanager

 

Pour celles et ceux qui douteraient encore de l'utilité de PSDM en archviz, n'hésitez pas à télécharger et essayer la version démo. Je me ferai un plaisir de répondre à vos questions, faute d'avoir trouvé le temps -pour l'instant- de réaliser une vidéo de présentation complète.

 

GO GO GO !!

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Bonjour, j'arrive presque à mes fins avec ce logiciel. Par contre, j'aurais besoin de pouvoir grouper vrayrawglobalillumination avec vraydiffusefilter et appliquer un blending mode à ce groupe, mais le bouton "create" avec une icône "dossier" ne donne aucun effet. Une astuce ? Je suis encore en trial et donc je n'ai accès à aucun tuto. merci d'avance

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Oups, je viens seulement de voir ton post ... désolé @JCC !

Ce que tu demandes n'est pas possible. Le bouton avec l'icône de dossier n'est là que pour spécifier si oui ou non tu veux créer un groupe pour tous tes Render Elements. Impossible de créer des sous-groupes de Render Elements.

L'idée dans ton cas serait de faire un petit script (Action) dans Photoshop, qui fera la manip pour toi à chaque fichier PSD que tu ouvriras ;)

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