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Tiling/Scale of Vector Displacement?

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Is there a way to scale/tile my map in Vray vector displacement? I'm using vector displacement instead of 2d displacement because it needs to be seamless, but the texture is too big. Even when I tile the map in Photoshop, it doesn't change the size in the render. I'm in Maya 2016. 

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On 09/07/2017 at 0:47 AM, lolonic said:

You have to use a uvw map modifier....

And a correct channel, maybe a number 2.

Channel 1 tile you diffuse, spec bump etc, and channel 2 can be used to tile & scale only the displ map into the vector disp modifier (on channel 2 inside) and through another uvw map modifier (working on channel 2 only).

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