sachalek 0 Report post Posted July 8, 2017 Is there a way to scale/tile my map in Vray vector displacement? I'm using vector displacement instead of 2d displacement because it needs to be seamless, but the texture is too big. Even when I tile the map in Photoshop, it doesn't change the size in the render. I'm in Maya 2016. Quote Share this post Link to post Share on other sites
lolonic 885 Report post Posted July 8, 2017 You have to use a uvw map modifier.... 1 zules reacted to this Quote Share this post Link to post Share on other sites
zules 423 Report post Posted July 10, 2017 On 09/07/2017 at 0:47 AM, lolonic said: You have to use a uvw map modifier.... And a correct channel, maybe a number 2. Channel 1 tile you diffuse, spec bump etc, and channel 2 can be used to tile & scale only the displ map into the vector disp modifier (on channel 2 inside) and through another uvw map modifier (working on channel 2 only). Quote Share this post Link to post Share on other sites