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TChadail

Centraliser les plugins dans une render farm

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Salut,

 

Est ce que quelqu'un aurait des infos sur la maniere dont je pourrais centraliser mes plugins et scripts sur une machine unique pour que chacun des nodes puisse y acceder ? L'idee etant d'eviter d'avoir a reinstaller tous les plugins sur chaque node a chaque nouvelle version de Corona, Forest Pack ou autre.

Je sais que Nicolas en a deja parlé quelque part sur le forum mais je n'arrive plus a retrouver le thread ...

Tous vos liens et infos sont les bienvenus !

 

Merci,

 

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Je n'ai retrouvé que la version anglaise, que j'avais posté sur les forums VRay ... ça ne devrait pas trop te gener ;)

1) create a folder on your server / NAS, in a place every machine can access, for example SharedPlugins_3dsmax2016
2) copy your .dlo / .dlm / .dlu plugins files in that folder
3) tweak your Plugin.UserSettings.ini file to include this additional plugins folder - 2 ways of doing this
a) Pointing directly to the shared folder: create a section [Include], and below the title, add a line like plugins=\\yourPathToNetworkPlace\shared\SharedPlug ins_3dsmax2016\
b ) Point to another ini file, this one defining the additional path: create a section [Include], and below the title, add a line like plugins=\\yourPathToNetworkPlace\shared\SharedPlug in.ini
-> this method requires you to create a SharedPlugin.ini file, that include the shared folder path(s): section [Directories], and below the title, add a line like plugins=\\yourPathToNetworkPlace\shared\SharedPlug ins_3dsmax2016\

Personally, I prefer the second method, that I find more flexible.

Un petit complément: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-7C87C4BC-215B-4C51-AF06-B1CD3A88E702-htm.html

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