losbellos 0 Report post Posted November 28, 2010 Hej Guys, Here is my first image after two days playing with it. It is lit by traditional light setup, there is no gi. Good Luck to everybody! Quote Share this post Link to post Share on other sites
matt 341 Report post Posted November 28, 2010 Wow! Looks great without GI Quote Share this post Link to post Share on other sites
losbellos 0 Report post Posted November 28, 2010 Hej, Thanks Here is a little update. Since I will display the Train Station at the 1930's I decided to have the whole thing black and white. Maybe on the end I will add little sepia tone. Will see. Quote Share this post Link to post Share on other sites
losbellos 0 Report post Posted November 29, 2010 another update, slowly the building textures are in place. Quote Share this post Link to post Share on other sites
glimpse 0 Report post Posted November 30, 2010 and that was really nice! there's a far corner in the right of your image, that is fading in a way that distracts a bit, but apart from that..it's tasty. The whole image doesn't look GI'less. Could You point a bit 'bout Your technique. Are You using and AO pass to trick the eye? any break down? =) amazing stuff so far. keep goin' tom Quote Share this post Link to post Share on other sites
losbellos 0 Report post Posted November 30, 2010 Hej, Yes, I am using AO pass as well. The technik is basically two point light setup. One directional light with area shadow and some other ambient only lights with sepcific far attentuation for the GI effect. If I wasnt using AO, then I would have to create some other lights for shadowing. There is smoke behind and above the building to simulate the old trains "smoking". This smoke creates that strange looking banding on right. There will be people there and some more "excitment" that it will look more interesting, and hopefully the banding could be a valuable part of the "play". Quote Share this post Link to post Share on other sites
glimpse 0 Report post Posted November 30, 2010 what about rendertimes versus Your hardware you get on this type of 'performance'. I just assume it's more difficult to act like this, rather than to point a light and push render for GI calculation, but on the long run You have much more flexibility. Hopefully You'll manage to turn it to a favour of Yours and finish this contest with great piece of art =) Realy interesting stuff! tom Quote Share this post Link to post Share on other sites
losbellos 0 Report post Posted November 30, 2010 Rendertime is 6 minutes at this resolution. The smoke calculation takes most of it I guess. In rendertime, traditional lighting even with AO is unbeatable. The Hardware is phenom II AMD 905e running on 3.3ghz. One of the best buy I ever got, it low power consuming and fast enough. However tommorow I will have a new 6 core beast, the Phenom II 1090T, then rendertime will become around 3 minutes. The technique is very simple, but it is true the setup usually takes more time, but it is also much more flexible. I am big fun of GI but it is still very slow. Quote Share this post Link to post Share on other sites
glimpse 0 Report post Posted November 30, 2010 rendertimes are really tempting, to say at least =) once i've seen a guy that was working on this kind of pipe with interior stuff. I could not imagine how he get 1600x1200 in few minutes it was crazy, then someone in evermotion appered.. =) afterwards for quite some time i haven't heard 'bout that ..till now. thanks for reminding some good stuff =) i'll keep an eye on You here. Best luck! tom Quote Share this post Link to post Share on other sites
losbellos 0 Report post Posted December 4, 2010 update: A little step back and some steps forward. I changed the light setup a bit and also the composition. Bricks now displaced. There will be slightly more sunlight. Quote Share this post Link to post Share on other sites
glimpse 0 Report post Posted December 4, 2010 I would consider to incorparate slight dof (for those shrubs in front to be straight open). It would give You more depth. It looks old type photography, but You don't have any flaws of that.. I mean simle Vigneting would give You bit more efffect on that BnW photography. Plust vertical shift is anoing, but maybe jsut for me =) Tilt shift lenses were on the market at that time. Keep up =) Quote Share this post Link to post Share on other sites
losbellos 0 Report post Posted December 4, 2010 Hej, Thanks. All the old photo effect will be done in PS post only on the last image. Well, I will think on the vertical shift. The dof will be in it too. I am still putting lot of stuff in it, people, objects etc. Quote Share this post Link to post Share on other sites