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En procédural, avec un gradiantRamp puis un lui donner un léger Noise (dans les paramètres de Grandiant ramp) OU un Noise en modifier.

Ou un Stucco avec un tilling à 0.01 (ça le stretch), puis un modifier Noise dessus.

et avec d'autre procédurales....à l'infini et l’au-delà ;)

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