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Photo Information for Azuma house Tadao Ando

  1. Original File Size
    455768
  2. Mime Type
    image/jpeg
  3. Image Height
    1100
  4. Image Width
    2200
  5. Color
    TRUE
  6. Byte Order Motorola
    TRUE
  7. Image Description
    ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 98.955086 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{-0.0493627, -0.0951646, -0.994237, 142.726}, {-0.998781, 0.00470331, 0.0491381, 3571.88}, {4.65661e-010, 0.995451, -0.0952808, 233.087}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2999, 1499] displayWindow (box2i): [0, 0, 2999, 1499] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (float) B (float) G (float) R (float) VRayWireColor.A (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) m1.A (float) m1.B (float) m1.G (float) m1.R (float) m2.A (float) m2.B (float) m2.G (float) m2.R (float) m3.A (float) m3.B (float) m3.G (float) m3.R (float)
  8. Orientation
    The 0th row is at the visual top of the image, and the 0th column is the visual left-hand side
  9. X-Resolution
    720000/10000
  10. Y-Resolution
    720000/10000
  11. Resolution Unit
    2
  12. Software
    Adobe Photoshop CS4 Windows
  13. Last Modified
    2013:04:11 11:59:15
  14. Color Space
    sRGB
  15. Image Width
    2200
  16. Image Length
    1100
  17. IPTC.Caption
    ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 98.955086 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{-0.0493627, -0.0951646, -0.994237, 142.726}, {-0.998781, 0.00470331, 0.0491381, 3571.88}, {4.65661e-010, 0.995451, -0.0952808, 233.087}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2999, 1499] displayWindow (box2i): [0, 0, 2999, 1499] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (float) B (float) G (float) R (float) VRayWireColor.A (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) m1.A (float) m1.B (float) m1.G (float) m1.R (float) m2.A (float) m2.B (float) m2.G (float) m2.R (float) m3.A (float) m3.B (float) m3.G (float) m3.R (float)
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