IPTC.Caption
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 87.646141
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.907864, 0.0733006, -0.412807, 2555.83}, {-0.419265, -0.158723, 0.893881, -1725.28}, {0, 0.984598, 0.174831, 516.983}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3999, 1999]
displayWindow (box2i): [0, 0, 3999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayLightSelect1.A (float)
VRayLightSelect1.B (float)
VRayLightSelect1.G (float)
VRayLightSelect1.R (float)
VRayLightSelect2.A (float)
VRayLightSelect2.B (float)
VRayLightSelect2.G (float)
VRayLightSelect2.R (float)
VRayLightSelect3.A (float)
VRayLightSelect3.B (float)
VRayLightSelect3.G (float)
VRayLightSelect3.R (float)
VRayLightSelect4.A (float)
VRayLightSelect4.B (float)
VRayLightSelect4.G (float)
VRayLightSelect4.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
m1.A (float)
m1.B (float)
m1.G (float)
m1.R (float)
m2.A (float)
m2.B (float)
m2.G (float)
m2.R (float)
m3.A (float)
m3.B (float)
m3.G (float)
m3.R (float)
m4.A (float)
m4.B (float)
m4.G (float)
m4.R (float)
m5.A (float)
m5.B (float)
m5.G (float)
m5.R (float)