popol 517 Report post Posté(e) October 29, 2015 Parce qu'il n'y as pas que vray et corona dans la vie et qu'Arnold arrivera sans doute un jour sur max. Je profite de ce post pour lister les ressources disponible pour Arnold. Je posterai une liste de tuto disponibles des que possible. Shader et Script alShadersalShadersprovides a suite of shaders, procedural textures and utility nodes that forms a complete, production-oriented shader library for SolidAngle's Arnold renderer.http://anderslanglands.com/alshaders/index.html Physically Based Shader Design in Arnold (siggraph)[/size]http://blog.selfshadow.com/publications/s2014-shading-course/langlands/s2014_pbs_alshaders_slides.pdf Obq_ShaderA collection of Arnold shaders created by Marc-Antoine Desjardins at Oblique FX.http://s3aws.obliquefx.com/public/shaders/index.html Kettle ShadersKettle Shaders is Kettle Studio’s in-house package of workhorse shaders and related utilities.Primarily developed by Jules Stevenson, the project has been open sourced in acknowledgement of contributions of many other individuals to this project, and in the hope of drawing more talent to its ongoing development.https://bitbucket.org/Kettle/kettle_uber/wiki/Home Jf-nested-dielectric https://vimeo.com/86272108 https://github.com/Psyop/jf-nested-dielectric/blob/master/documentation/jf_nested_dielectric_manual.pdf?raw=true https://github.com/Psyop/jf-nested-dielectric KickAssGUIKick Ass GUI is a GUI front end for SolidAngle's amazing Arnold Renderer. FYI, this application is mostly useless unless you have Arnold.https://github.com/crewshin/KickAssGUI Blogs SolidAngle Vimeohttps://vimeo.com/solidangle Arnold support cornerhttp://arnoldsupport.com/ The render Bloghttp://therenderblog.com/ leegriggs Bloghttps://leegriggs.wordpress.com/ Arnold Supporthttps://support.solidangle.com/ Conferences, talks, articles... Siggraph 2010 «Global Illumination Across Industries» course notes by Marcos Fajardo: Ray Tracing Solution in Film Production RenderingSiggraph 2010 «Physically Based Shading Models in Film and Game Production» course notes by Adam Martinez: Faster Photorealism in Wonderland: Physically Based Shading and Lighting at Sony Pictures ImageworksSiggraph 2010 talk by Adam Martinez and Terrance Tornberg: Lighting and rendering Alice in WonderlandHPG 2009 keynote slides by Larry Gritz: Production Perspectives on High Performance Graphics Tutorials Maya Skin shader http://www.sjvfx.com/Skin_Introduction.html http://www.sjvfx.com/Skin_Shading.html http://www.sjvfx.com/Skin_Template.html www.youtube.com/watch?v=cywgTfW35T4 www.youtube.com/watch?v=HN52V2NWIYY www.youtube.com/watch?v=YmQ6bg-MwFg Interior rendering vimeo.com/84886759 www.youtube.com/watch?v=8xd5C_4FlsY www.spherevfx.com/videotraining/free/ www.youtube.com/watch?v=ddgEzaxMCvM Parameter www.youtube.com/watch?v=N8ARDIxcZQk (French) www.youtube.com/watch?v=4VILAlIxqVw www.youtube.com/watch?v=P8FJexW9gKU 2 Nicolas Caplat et Miaz3 reacted to this Citer Share this post Link to post Share on other sites
Miaz3 512 Report post Posté(e) October 29, 2015 Très intéressant ça, merci popol, Tant qu'à faire, je joins quelques infos aussi. Arnlod for Maya - Videos series (Sphere VFX) Payant Arnold for maya - divers tutoriels (Sphere VFX) Gratuit FXPHD aussi Citer Share this post Link to post Share on other sites