je me permet alors... A preliminary changelog is as follows: Build 3.20.01 (official) (25 May 2015) ============== New features: (*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB); (*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window; (*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering; (*) V-Ray: Added button to open the V-Ray messages log window; (*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur; (*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control; (*) V-Ray: MaxScript parameter to control the DMC random seed; (*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers); (*) V-Ray: Provided tooltip descriptions for most of the renderer settings; (*) V-Ray RT CPU: Support for VRayEnvironmentFog; (*) V-Ray RT GPU: Added support for Composite map rendering; (*) V-Ray RT GPU: Added support for displacement; (*) V-Ray RT GPU: Added support for VRayMtl anisotropy; (*) V-Ray RT GPU: Added UDIM tag support; (*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine; (*) V-Ray RT GPU: Initial support for texture baking; (*) V-Ray RT GPU: Support for spherical panorama cameras; (*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters; (*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction; (*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification; (*) VRayProxy: Added Show whole mesh viewport display option; (*) VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing; (*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras; (*) VFB: Added ability to load the render settings for an image from the history window; (*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices); (*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature; (*) VRayFur: Faster rendering; can now be accelerated by Embree; (*) Hair&Fur: Faster rendering; can now be accelerated by Embree; (*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects; (*) VRayInstancer: Added parameters to control the random seed, render percentage; (*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code); (*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping; (*) VRayOSLMtl: Added support for vray_subsurface() closure; (*) VRayOSLMtl: Added support for vray_hair() closure; (*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls; (*) VRayHDRI: Added support for loading PNG grayscale with alpha images; (*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap; (*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights; (*) ply2vrmesh: Support for conversion of particles from .geo and .bgeo files; (*) vrayspawner.exe can assign separate DR nodes to different processor groups; Modified features: (*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention"; (*) V-Ray: New default settings for the light cache; (*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to "Subdivs multiplier" and affects all shading samples for the particular object; (*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths; (*) V-Ray: The render mask on selected objects is intersected by VRayLights; (*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps; (*) V-Ray: Added UI view switcher to the Global DMC sampler rollout; (*) V-Ray: Changed the default motion blur duration value to 0.5; (*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera; (*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects; (*) V-Ray: Simplified the "default" view of the light cache rollout; (*) V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl; (*) V-Ray RT GPU: Cleaner glossy reflections from area lights; (*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs; (*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain; (*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures; (*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking; (*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default; (*) VFB: Better contrast function that preserves the black and white points; (*) VFB: The render region coordinates are stored normalized to the image size; (*) VFB: The vfbControl MaxScript function supports loading of color correction files; (*) VFB: The vfbControl MaxScript function does not cause the VFB to show anymore; (*) VFB: The "Edit comment" window appears under the mouse cursor when shown; (*) VFB: The "Close" button in the "Edit comment" window is changed to "Save and close"; (*) V-Ray Quick settings: Light cache's Pre-filter is no more affected; (*) VRayCarPaint: Added max reflection depth control; (*) VRayExposureControl: Added MaxScript access to the "active" and "processBG" options; (*) VRayFastSSS2: Changed trace reflections to enabled by default; (*) VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI; (*) VRayHDRI: Added option to generates IFL lists with full file paths rather than relative; (*) VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached; (*) VRayHDRI: Improved elliptical filtering; (*) VRayLight: Simplify the interface options layout; (*) VRayProxy: Instancing for Alembic meshes is enabled by default; (*) VRayScatterVolumeMtl: Improved calculations; (*) VRayToon: Added support for layers in the include/exclude list; (*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names; (*) .vrmesh exporter: Added support for VRayInstancer when "Export each mesh to separate file" option is selected; (*) .vrscene exporter: The render state of objects is exported; (*) Installer: Adding exceptions for applications and ports to the firewall; (*) Lens analyzer: Added ability to generate texture for physical camera distortion map; (*) ply2vrmesh: Preserve UV set names for .geo/.bgeo files; Bug fixes: (*) V-Ray: Creating VRayFur either from the V-Ray Toolbar or the menus, was not attaching it to the source object's transformation; (*) V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions; (*) V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material; (*) V-Ray: Fixed a crash when rendering primitives with no faces with Embree; (*) V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree; (*) V-Ray: Fixed hang if cancelling the render during irradiance map calculation phase when DR; (*) V-Ray: Fixed a random crash at the end of a render if "Get resolution from MAX" option is unchecked; (*) V-Ray: Fixed artifacts when rendering hairs with Embree; (*) V-Ray: Fixed some of the quad menu items registering more than once; (*) V-Ray: Fixed issue where toggling the "Default Lights" option also changed VFB resolution preset; (*) V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes; (*) V-Ray: Standard 3ds Max materials were not rendering with VRayOverrideMtl; (*) V-Ray: Writing output with the "Separate render channels" can be interrupted; (*) V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling; (*) VRayPhysicalCamera: Fixed wrong physical camera distortion when distortion map is used; (*) VRayMtl: Fixed wrong shadows with opacity of VRayMtl in VRay2sidedMtl in VRayBlendMtl; (*) V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions; (*) V-Ray RT: Added support for animated UVW coordinates; (*) V-Ray RT: Animation frames were duplicated; (*) V-Ray RT: Changing map channels during Active Shade was not re-exported; (*) V-Ray RT: Divide shading subdivs was not exported; (*) V-Ray RT: Fixed crash due to leaking animated mesh light meshes; (*) V-Ray RT: Fixed crash when VRayLight has Bercon Noise or Bercon Wood texture; (*) V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated; (*) V-Ray RT: Fixed incorrectly exported material names starting with digits; (*) V-Ray RT: Fixed random hang during "Waiting for renderer..." stage when rendering as production renderer; (*) V-Ray RT: Fixed some of the messages in the console appearing on the same line; (*) V-Ray RT: Fixed VFB occasionally freezing during rendering; (*) V-Ray RT: Mesh light was missing if "Replace mesh with light" was off; (*) V-Ray RT: Render server may crash on exit if there is a physical camera in the scene; (*) V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled; .......................... 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