Nicolas Caplat 2,757 Report post Posté(e) January 27, 2016 Nouvelle petite update: Build 3.30.04 (official)==============New features:(*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;Modified features:(*) V-Ray RT GPU: Optimized bitmap memory management;(*) VRayMtl: "Opacity mode" option default set to "Stochastic";(*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;(*) VRayVolumeGrid: Implement support for nameless VDB channels;(*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;(*) setvrlservice: Added prompt for administrative credentials;Bug fixes:(*) V-Ray: Reduced memory usage for light cache preview with high resolution images;(*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window;(*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;(*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;(*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;(*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;(*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;(*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;(*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;(*) VFB: Fixed incorrectly received mouse clicks from other windows;(*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;(*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;(*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;(*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;(*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;(*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;(*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;(*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;(*) V-Ray RT GPU: Portal lights blocked shadows from other lights;(*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;(*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";(*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;(*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;(*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;(*) VRayLensEffects: Fixed changing params through MaxScript;(*) VRayProxy: Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers;(*) VRayScannedMtl: Fixed rendering transparent;(*) VRayTriplanarTex: Fixed Material Editor preview;(*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;(*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;(*) VRayVolumeGrid: Fixed incorrect frame smoothing;(*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;(*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;(*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;(*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;(*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;(*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;(*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;(*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;(*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;(*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;(*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;(*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;(*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;(*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;(*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings; 1 Kuzco reacted to this Citer Share this post Link to post Share on other sites
TChadail 797 Report post Posté(e) January 27, 2016 VRayMtl: "Opacity mode" option default set to "Stochastic"; Hum ... j'avais testé et pas du tout été convaincu ... VRayVolumeGrid: Kesako ?? Citer Share this post Link to post Share on other sites
TChadail 797 Report post Posté(e) January 27, 2016 ET me fais pas ton "RTFM" stp ! Citer Share this post Link to post Share on other sites
Nicolas Caplat 2,757 Report post Posté(e) January 27, 2016 ET me fais pas ton "RTFM" stp ! Bah non, pas tout le temps quand même, quand çà me parait justifié, quoi Pour l'opacity mode, je n'ai testé que le mode "Clip", et c'était intéressant en terme de gain de temps de rendu. "Stochastic" en revanche, jamais testé ! Le VolumeGrid sert à importer des données OpenVDB, les simu FumeFX et PhoenixFD. Jamais testé parce que pas besoin pour ce que je fais pour le moment. 1 TChadail reacted to this Citer Share this post Link to post Share on other sites
GHiOM 61 Report post Posté(e) January 27, 2016 J'ai testé le stochastic dernièrement et même si je n'ai pas vue trop de différence avec " normal " le temps de rendu devrait être optimisé a ce qu'il parait. donc ça doit dépendre des scènes. Si ils le mettent en default, c'est qu'il doit y avoir une bonne raison de toute façon . Chaosgroup ne s'amuserai pas à mettre une option par default qui cause des problèmes au rendu. Enfin quand on voit leur test dans la doc : http://docs.chaosgroup.com/display/VRAY3MAX/V-Ray+Material+%7C+VRayMtl#V-RayMaterial|VRayMtl-opacityModeParametery'aurai pas photo sur le pourquoi utiliser cette option 1 Nicolas Caplat reacted to this Citer Share this post Link to post Share on other sites
Nicolas Caplat 2,757 Report post Posté(e) January 27, 2016 Ghiom, tout à fait. Cependant, pour du fixe, le mode "Clip" semble plus efficace. çà me fait penser que je dois ajouter çà à mon script "in-house": pouvoir passer tous les maps d'opacité dans un mode ou l'autre en fonction du rendu (fixe / animation) Citer Share this post Link to post Share on other sites
GHiOM 61 Report post Posté(e) January 27, 2016 c'est vrai, je ne pense jamais au rendu d'image fixe je n'en fait que très rarement. 1 Nicolas Caplat reacted to this Citer Share this post Link to post Share on other sites
Nicolas Caplat 2,757 Report post Posté(e) January 27, 2016 c'est vrai, je ne pense jamais au rendu d'image fixe je n'en fait que très rarement. Depuis que je suis ici, c'est tout le contraire ... çà me manque un peu Citer Share this post Link to post Share on other sites
erick3d 320 Report post Posté(e) January 27, 2016 VRayVolumeGrid: Kesako ?? lol tu parles cagole toi ? 1 TChadail reacted to this Citer Share this post Link to post Share on other sites
TChadail 797 Report post Posté(e) January 28, 2016 Ah ah ! On en apprend tous les jours ! Je vient d'apprendre que kesako était de l'occitan ! "qu'ès acó" "quoi est ceci" Merci erick 2 zules et Sphonx reacted to this Citer Share this post Link to post Share on other sites